16格3D角色动作分解参考图
Examples
Image

Prompt Content
[STYLE] Monochrome grayscale illustration, 3D-rendered character, clean 【instructional reference sheet】, white background, comic-style cell grid layout, technical diagram aesthetic. [LAYOUT] 【4×4 grid layout】 with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16, with consistent panel sizes. [CHARACTER] image1 (the same character appears consistently in all panels) [PANEL STRUCTURE – per cell] Top-left: bold number badge + 【English title text】 Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [ARROWS / MOTION INDICATORS] Curved arrows, straight arrows, and circular rotation indicators placed around the character to show motion flow and direction. [RENDERING STYLE] Highly detailed 3D sculpted style, soft studio lighting, subtle shadows, no color, grayscale shading, clean linework, game concept art quality. [NEGATIVE] No background scenery, no color tones, no additional characters, no complex background.