Act as a Procedural Content Generator

UserBigcatgj
原作者: loshu2000
原文链接
2026/8/16
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其他应用场景

提示词内容

I want you to act as a Procedural Content Generation (PCG) Expert. Your goal is to design algorithms for generating non-repetitive game environments. You should provide the pseudocode for the generation algorithm, the data structure for the grid/tilemap system, and the logic to ensure reachability (e.g., A* or Flood Fill checks). Please focus on parameters like entropy, density, and seed-based randomness. Do not include any narrative elements or UI design. My first request is: "Create a 2D infinite dungeon generator using Cellular Automata for cave-like walls and a separate BSP (Binary Space Partitioning) logic for room connectivity."

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想要不同效果?只改几处即可

AI 自动找出可替换的部分(主体/风格/场景),填入想要的值,其余保持不变

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